The log files written to disk don't tell me much more than the information above. Specifically, UE4Editor-OpenGLDrv.dll and UE4Editor-MagicLeap.dll cannot be loaded, but there's not any clear indication as to why this is, just that "the file couldn't be loaded by the OS". (see C:\Users\jenkins\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Unreal426+Windows\Log.txt for full exception trace)ĪutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure) Took 14.257796s to run UE4Editor-Cmd.exe, ExitCode=1 LogModuleManager: Warning: ModuleManager: Unable to load module 'C:/Unreal426/Windows/Engine/Plugins/Lumin/MagicLeap/Binaries/Win64/UE4Editor-MagicLeap.dll' because the file couldn't be loaded by the OS. LogModuleManager: Warning: ModuleManager: Unable to load module 'C:/Unreal426/Windows/Engine/Binaries/Win64/UE4Editor-OpenGLDrv.dll' because the file couldn't be loaded by the OS. LogInit: Display: Running engine for game: ShooterGame Running: C:\Unreal426\Windows\Engine\Binaries\Win64\UE4Editor-Cmd.exe C:\workspace\CEIT_ingame-native-plugins_PR-44\sampleProjects\unreal\ShooterGame26\ShooterGame.uproject -run=Cook -TargetPlatform=WindowsClient -fileopenlog -ddc=DerivedDataBackendGraph -unversioned -abslog=C:\Unreal426\Windows\Engine\Programs\AutomationTool\Saved\Cook-2021.07.05-13.56.23.txt -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output Running UE4Editor Cook for project C:\workspace\CEIT_ingame-native-plugins_PR-44\sampleProjects\unreal\ShooterGame26\ShooterGame.uprojectĬommandlet log file is C:\Unreal426\Windows\Engine\Programs\AutomationTool\Saved\Cook-2021.07.05-13.56.23.txt The vast majority of the process works, but at the content cooking stage I keep running into the following errors: ********** COOK COMMAND STARTED ********** ![]() I'm trying to set up a Windows Server-based continuous integration server to completely build and package an Unreal Engine 4 project.
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